Portfolio Pieces

Ganriker

TKL: Cat

Cheetah

Fps: Pilot

Creating character
Rigging
Locomotion
Unreal implementation

Animations
In house engine

Creature animation

Rigging
Fps animations
Unreal implementation

Ganriker

Transition animation for the next clip in the showreel. Showcasing animation two characters of mine; Ganriker and Joptar

Making the Character

I created a character from scratch, sculpting, repotologize, baking normals and texturing then big thanks to Jesper Walden who let me use his basic humanoid script, and him skinweighting the face and overall guidence with rigging.

Special thanks to

Jesper Walden

Technical Animator

Animations

I acted out my movement and made and used it as reference. Animations made in maya then implemented in Unreal project,

Unreal Implementations

Ganriker in unreal, and implemented and functional collisions to beat poor Joptar.I got alot of help making my nodes work from Fredrik Johansson and Viggo Widell helped me making Joptar react to Ganriker

Nodes hitboxes function

Movement Nodes

Joptar react to the player

Special thanks to

Fredrik Johansson

3D Animator

Special thanks to

Viggo Widell

Level Designer

References

References for movement and attack

Cheeta animation from a TGA assignment, Polished it up and made Joptar fly through the scene

Early block for the shot

One of many references I had for the project

Fps: Pilot

Collaboration with: William Mårtensson

Character Artist

This project i collabed with William C. Mårtensson, rigging up the character he created for him to present the character on his artstation.While I animate Fps animations and implement the animations in to unreal

Pilot render by William below

Target Blueprint

Pilot Blueprint

Special thanks to

Fredrik Johansson

3D Animator

Pilot Blueprint

Backstory

My parents adopted two beautiful girls from China, and a few years later, I was born—red and screaming. Growing up surrounded by animals on the countryside, made me enjoy animals and thier quirky behaviors, though do not like rabbits.From a young age, I loved creating games with my friends and sisters, making card games with characters inspired by movies and video games. As I got older, I discovered Pen and Paper role-playing games and immediately fell in love with creating characters and universes—something I still enjoy today.Drawing has always been a meditative outlet for me. As a young adult working as a leisure leader in my village, I taught kids how to draw, and I was amazed at how quickly they improved.A dear friend, impressed by my artwork, introduced me to tattooing, and once that idea took hold, I never looked back.
I interned at a tattoo studio, working with customers and doing tattoos. However, when I discovered the studio’s illegal activities, I walked away.
After some time doing random jobs, I returned to my creative roots. I studied 2D animation at Animations Akademien in Stockholm and later honed my skills at The Game Assembly, combining my love for art and games.I'm also passionate about history. After many attempts, I crafted my own longbow, complete with forged arrowheads and goose-feathered arrows. Last summer, I also made a stonesling.A lifelong gamer, I now mostly enjoy co-op and PvP games with childhood friends.

Trailer by: Filip Tripkovic

Key frame Animations implemented into in house engine

Thanks to the What the Duck team, making this game possible

Player model by

Emil Hagström

Seagul model by

Stephanie Madsen

Spite: Flesh & Flames

Player character and Caster enemy highlights

Player character and Caster enemy highlights

Trailer by Filip Tripkovic

Player character and Patrolling enemy highlights

Cards I made as a kid

Crafting hobbies in action: useble for references

Drawings I made on my freetime